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The Upgrades
The Upgrades
The Upgrade Shop
On every Mann vs. Machine Map there is a spawn point that features an Upgrade Shop, which provides buyable upgrades for your classes. Therefor, simply walk into the marked area in fron of the shop. Upgrades are purchasable only before and after a successfully absolved wave. These upgrades enhance your weapons with every developed stage, similar to a Role Playing Game. The following image explains the upgrade window for the Demoman:
1. Tab
This shows you the weapons, for which you may purchase upgrades.
2. Upgrades
Here you see all available enhancements for the chosen weapon. If you want to use or upgrade a certain enhancement, simply click on the plus sign of the upgrade.
3. Upgrade description
This window explains the chosen upgrade. The number counts for each stage. That means an upgrade for all three stages results in a 150% bonus ammunition for the weapon.
4. Latest weapon status
This box shows you the already active effects for your weapon. This box changes with further upgrades, respectively upgrade stages.
5. Credits
Here you see your credits, that is your ingame-money that is available for you. You need that to buy upgrades. Make sure you have enough credits to boost your weapon.
The Upgrades
This list gives you an outline for all upgrades and their respective effects:
P = Costs for primary weapon S = Costs for secondary weapon N = Costs for melee weapons
All Classes
Upgrade |
Costs |
Effect |
+25% Blast Resistance | 350 | less damage by explosions (includes Sticky and Rocket Jumps) |
+25% Bullet Resistance | 350 | less damage by firearms |
+10% Movement Speed | 200 | faster movement |
+2% Health Regen | 200 | regenerates health points per second |
+20% Jump Height | 200 | higher jumping |
+25% Fire Resistance | 150 | less damage by fire (includes Afterburn-Effect) |
+25% Crit Resistance | 150 | less damage by critical hits |
Projectile Penetration |
400(P) 200(S) |
projectiles penetrate several enemies* |
+50% Ammo Capacity |
250(P) 125(S) |
more ammunition (includes picked up ammo packs) |
+20% Reload Speed |
250 |
faster reloading (only firearms (plus Demo's and Soldier's weapons), except Shortstop) |
+10% Firing Speed |
200(P) 100(S) |
higher firing speed (only firearms plus Demo's and Soldier's weapons) |
+25 Health On Kill |
200 (S,P) 100(N) |
gain +25 health points for every kill |
+10% Attack Speed |
200 |
higher attack speed (only melee weapons) |
*This Upgrade applies for the Huntsman and Crusader's Crossbow, too.
ngineer
Upgrade |
Costs |
Effect |
+5 Metal Regen | 200 | regenerates metal per second |
+50% Clip Size |
400(P) 200(S) |
extended ammunition clip |
+1 Disposable Sentry Gun | 500 | you get an additional Mini-Sentry |
+100% Building Health | 400 | more health points for your buidlings |
+10% Sentry Firing Speed | 350 | Sentry fires faster |
2-Way Teleporters | 250 | Teleporters can be used as exits and entrances |
+50% Max Metal Capacity | 200 | extended metal capacity |
+100% Dispenser Range | 100 | Dispenser gives ammunition and health in a wider area |
Demoman
Upgrade |
Costs |
Effect |
+20% Damage |
500(P) 400(S) |
weapons deal more damage |
+2 Clip Size | 400 | extended ammunition clip (only primary weapons) |
+25% Projectile Speed | 200 | higher firing speed (only primary weapons) |
+100% Charge Recharge Rate | 150 | Chargin' Targe and Splendid Screen recharge faster |
+25% Damage | 400 | weapons deal more damage (only melee weapons)* |
+2s Crits On Kill | 350 | after every kill you get a 100% chance for critical hits for 2 seconds (only melee weapons) |
+20% Reload Speed | 250 | reaload faster (only secondary weapons) |
*This upgrade is only available when you equip a shield, like the Chargin' Targe. With a Stickybomb launcher, this upgrade ils not available.
Heavy
Upgrade |
Costs |
Effect |
Destroy Projectiles | 600 | destroy mid-air rockets and grenades |
Knockback Rage | 350 | every kill fills the rage meter; when it is full, your taunt will knock back robots |
+1 Projectile Penetration | 400 | every stage mets you penetrate mor enemies (max. 3 stages) |
+50% Clip Size |
200 |
extended ammunition clip (only secondary weapons) |
+20% Recharge Rate | 250 | Sandvich, Buffallo Steak, etc. recharge faster |
+20% Reload Speed | 250 | reaload faster (only secondary weapons) |
Medic
Upgrade |
Costs |
Effect |
+2 Clip Size | 400 | extended ammunition clip for Crusader's Crossbow |
+50% Clip Size | 400 | extended ammunition clip (only primary weapons) |
Share Canteens | 600 | the effect of your power canteen is shared with your healing target |
+25% Übercharge Rate | 300 | Übercharge loads faster |
+25% Heal Rate | 250 | faster healing |
+2s Über Duration | 250 | longer Übercharge duration |
+25% Max Overheal | 200 | increased max Overheal health |
+50% Overheal Time | 150 | slower decrease of Overheal health |
Pyro
Upgrade |
Costs |
Effect |
+25% Damage | 400 | weapons deal more damage (only primary weapons) |
+25% Burn Damage | 250 | Afterburn effect deals more damage |
+25% Burn Time | 250 | longer Afterburn effect |
+25% Airblast Force | 100 | stronger Airblast |
+50% Clip Size | 200 | extended ammunition clip (only secondary weapons) |
+20% Reload Speed | 250 | faster reloading (only secondary weapons) |
Scout
Upgrade |
Costs |
Effect |
+25% Damage | 400 | weapons deal more damage (only primary weapons) |
+50% Clip Size |
400(P) 200(S) |
extended ammunition clip |
+20% Recharge Rate | 250 | Bonk!, Mad Milk, usw.* recharge faster |
-35% Speed On Target | 200 | enemies hit by Mad Milk are slowed down |
+100% Max Misc Ammo | 100 | evry stage provides one additional ball/bauble (max 4 stages) |
Ball Marks Target | 500 | robots hit by the Sandman are marked and receives mini-crits (similar to Fan O War) |
*This Upgrade applies for the Sadman and Wrap Assassin, too.
Sniper
Upgrade |
Costs |
Effect |
+25% Damage | 400 | weapons deal more damage (only primary weapons) |
Explosive Headshot | 350 | a headshot results in the exploding head of the robot that deals damage to nearby robots |
+5s Bleed On Target | 250 | enemies hit by the Huntsman receive bleeding for 5 seconds |
+25% Faster Charge | 250 | in Zoom mode, the rifle is faster on 100% |
+20% Recharge Rate | 250 | Jarate recharges faster |
-35% Speed On Target | 200 | enemies hit by Jarate are slowed down |
Soldier
Upgrade |
Costs |
Effect |
+20% Damage | 500 | weapons deal more damage (only primary weapons) |
+25% Projectile Speed | 200 | higher firing speed (only primary weapons) |
+2 Clip Size | 400 | extended ammunition clip (only primary weapons) |
+50% Clip Size | 200 | extended ammunition clip (only secondary weapons) |
+20% Reload Speed | 250 | faster reloading (only secondaey weapons) |
+25% Buff Duration | 250 | Buff effect lasts longer |
Spy
Upgrade |
Costs |
Effect |
+50% Clip Size | 200 | extended ammunition clip (only secondary weapons) |
Armor Penetration | 400 | deals more backstab damage to Giant Robots |
+2s Crits On Kill | 350 | after every kill you get a 100% chance for critical hits for 2 seconds (only melee weapons) |
Robot Sapper Power | 350 | sapper radius in increased |